65 research outputs found

    A simulated annealing algorithm for router nodes placement problem in Wireless Mesh Networks

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    Mesh router nodes placement is a central problem in Wireless Mesh Networks (WMNs). An efficient placement of mesh router nodes is indispensable for achieving network performance in terms of both network connectivity and user coverage. Unfortunately the problem is computationally hard to solve to optimality even for small deployment areas and a small number of mesh router nodes. As WMNs are becoming an important networking infrastructure for providing cost-efficient broadband wireless connectivity, researchers are paying attention to the resolution of the mesh router placement problem through heuristic approaches in order to achieve near optimal, yet high quality solutions in reasonable time. In this work we propose and evaluate a simulated annealing (SA) approach to placement of mesh router nodes in WMNs. The optimization model uses two maximization objectives, namely, the size of the giant component in the network and user coverage. Both objectives are important to deployment of WMNs; the former is crucial to achieve network connectivity while the later is an indicator of the QoS in WMNs. The SA approach distinguishes for its simplicity yet its policy of neighborhood exploration allows to reach promising areas of the solution space where quality solutions could be found. We have experimentally evaluated the SA algorithm through a benchmark of generated instances, varying from small to large size, and capturing different characteristics of WMNs such as topological placements of mesh clients. The experimental results showed the efficiency of the annealing approach for the placement of mesh router nodes in WMNs.Peer ReviewedPostprint (author's final draft

    QoS routing in ad-hoc networks using GA and multi-objective optimization

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    Much work has been done on routing in Ad-hoc networks, but the proposed routing solutions only deal with the best effort data traffic. Connections with Quality of Service (QoS) requirements, such as voice channels with delay and bandwidth constraints, are not supported. The QoS routing has been receiving increasingly intensive attention, but searching for the shortest path with many metrics is an NP-complete problem. For this reason, approximated solutions and heuristic algorithms should be developed for multi-path constraints QoS routing. Also, the routing methods should be adaptive, flexible, and intelligent. In this paper, we use Genetic Algorithms (GAs) and multi-objective optimization for QoS routing in Ad-hoc Networks. In order to reduce the search space of GA, we implemented a search space reduction algorithm, which reduces the search space for GAMAN (GA-based routing algorithm for Mobile Ad-hoc Networks) to find a new route. We evaluate the performance of GAMAN by computer simulations and show that GAMAN has better behaviour than GLBR (Genetic Load Balancing Routing).Peer ReviewedPostprint (published version

    Genetic algorithms for satellite scheduling problems

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    Recently there has been a growing interest in mission operations scheduling problem. The problem, in a variety of formulations, arises in management of satellite/space missions requiring efficient allocation of user requests to make possible the communication between operations teams and spacecraft systems. Not only large space agencies, such as ESA (European Space Agency) and NASA, but also smaller research institutions and universities can establish nowadays their satellite mission, and thus need intelligent systems to automate the allocation of ground station services to space missions. In this paper, we present some relevant formulations of the satellite scheduling viewed as a family of problems and identify various forms of optimization objectives. The main complexities, due highly constrained nature, windows accessibility and visibility, multi-objectives and conflicting objectives are examined. Then, we discuss the resolution of the problem through different heuristic methods. In particular, we focus on the version of ground station scheduling, for which we present computational results obtained with Genetic Algorithms using the STK simulation toolkit.Peer ReviewedPostprint (published version

    Effects of population size for location-aware node placement in WMNs: evaluation by a genetic algorithm--based approach

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    Wireless mesh networks (WMNs) are cost-efficient networks that have the potential to serve as an infrastructure for advanced location-based services. Location service is a desired feature for WMNs to support location-oriented applications. WMNs are also interesting infrastructures for supporting ubiquitous multimedia Internet access for mobile or fixed mesh clients. In order to efficiently support such services and offering QoS, the optimized placement of mesh router nodes is very important. Indeed, such optimized mesh placement can support location service managed in the mesh and keep the rate of location updates low...Peer ReviewedPostprint (author's final draft

    A GA-based simulation system for WMNs: comparison analysis for different number of flows, client distributions, DCF and EDCA functions

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    In this paper, we compare the performance of Distributed Coordination Function (DCF) and Enhanced Distributed Channel Access (EDCA) for normal and uniform distributions of mesh clients considering two Wireless Mesh Network (WMN) architectures. As evaluation metrics, we consider throughput, delay, jitter and fairness index metrics. For simulations, we used WMN-GA simulation system, ns-3 and Optimized Link State Routing. The simulation results show that for normal distribution, the throughput of I/B WMN is higher than Hybrid WMN architecture. For uniform distribution, in case of I/B WMN, the throughput of EDCA is a little bit higher than Hybrid WMN. However, for Hybrid WMN, the throughput of DCF is higher than EDCA. For normal distribution, the delay and jitter of Hybrid WMN are lower compared with I/B WMN. For uniform distribution, the delay and jitter of both architectures are almost the same. However, in the case of DCF for 20 flows, the delay and jitter of I/B WMN are lower compared with Hybrid WMN. For I/B architecture, in case of normal distribution the fairness index of DCF is higher than EDCA. However, for Hybrid WMN, the fairness index of EDCA is higher than DCF. For uniform distribution, the fairness index of few flows is higher than others for both WMN architectures.Peer ReviewedPostprint (author's final draft

    Performance analysis of WMNs by WMN-GA simulation system for exponential distribution considering EDCA and DCF

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    (c) 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.In this paper, we evaluate the performance of WMN using our WMN-GA simulation system considering throughput, delay, jitter and fairness index metrics. For simulations, we used ns-3 and Optimized Link State Routing (OLSR). We compare the performance of Distributed Coordination Function (DCF) and Enhanced Distributed Channel Access (EDCA) for exponential distribution of mesh clients by sending multiple Constant Bit Rate (CBR) flows in the network. The simulation results show that for Hybrid WMN, the throughput of both MAC protocols is higher than I/B WMN. The delay and jitter of Hybrid WMN are lower than I/B WMN. The fairness index of I/B WMN is a little bit higher than Hybrid WMN.Peer ReviewedPostprint (author's final draft

    Performance evaluation of WMN-GA for different mutation and crossover rates considering number of covered users parameter

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    Node placement problems have been long investigated in the optimization field due to numerous applications in location science and classification. Facility location problems are showing their usefulness to communication networks, and more especially from Wireless Mesh Networks (WMNs) field. Recently, such problems are showing their usefulness to communication networks, where facilities could be servers or routers offering connectivity services to clients. In this paper, we deal with the effect of mutation and crossover operators in GA for node placement problem. We evaluate the performance of the proposed system using different selection operators and different distributions of router nodes considering number of covered users parameter. The simulation results show that for Linear and Exponential ranking methods, the system has a good performance for all rates of crossover and mutation.Peer ReviewedPostprint (published version

    A GA-based simulation system for WMNs: performance analysis for different WMN architectures considering transmission rate and OLRS protocol

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    (c) 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.In this paper, we evaluate the performance of two WMN architectures considering throughput, delay, jitter and fairness index metrics. For simulations, we used ns-3. We compare the performance for two architectures considering transmission rate and OLSR protocol. The simulation results show that for transmission rate 600 and 1200 [kbps], the throughput of Hybrid WMN is higher than I/B WMN. For transmission rate 600 and 1200 [kbps], the delay and jitter of Hybrid WMN is lower than I/B WMN. For transmission rate 600 and 1200 [kbps], the fairness index of I/B WMN is higher than Hybrid WMN.Peer ReviewedPostprint (author's final draft

    Performance analysis of WMNs by WMN-GA simulation system for different WMN architectures and TCP congestion-avoidance algorithms considering uniform distribution

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    (c) 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.In this paper, we evaluate the performance of two Wireless Mesh Networks (WMNs) architectures considering throughput, delay, jitter and fairness index metrics. For simulations, we used ns-3, Distributed Coordination Function (DCF) and Optimized Link State Routing (OLSR). We compare the performance for Transmission Control Protocol (TCP) Tahoe, Reno and NewReno for uniform distribution of mesh clients by sending multiple Constant Bit Rate (CBR) flows in the network. The simulation results show that for both WMN architectures, the PDR values of TCP congestion-avoidance algorithms are almost the same. For Hybrid WMN architecture, the throughput of TCP Reno is better than other algorithms. However, for I/B WMN, the throughput of TCP Tahoe is higher than other algorithms. The delay and jitter of TCP NewReno are a little bit lower compared with other algorithms. The I/B WMN architecture, the fairness index of TCP congestion-avoidance algorithms is almost the same.Peer ReviewedPostprint (author's final draft

    A Tabu Search algorithm for ground station scheduling problem

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    (c) 2014 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.Mission planning plays an important role in satellite control systems. Satellites are not autonomously operated in many cases but are controlled by tele-commands transmitted from ground stations. Therefore, mission scheduling is crucial to efficient satellite control systems, especially with increase of number of satellites and more complex missions to be planned. In a general setting, the satellite mission scheduling consists in allocating tasks such as observation, communication, etc. to resources (spacecrafts (SCs), satellites, ground stations). One common version of this problem is that of ground station scheduling, in which the aim is to compute an optimal planning of communications between satellites and operations teams of Ground Station (GS). Because the communication between SCs and GSs can be done during specific window times, this problem can also be seen as a window time scheduling problem. The required communication time is usually quite smaller than the window of visibility of SCs to GSs, however, clashes are produced, making the problem highly constrained. In this paper we present a Tabu Search (TS) algorithm for the problem, while considering several objective functions, namely, windows fitness, clashes fitness, time requirement fitness, and resource usage fitness. The proposed algorithm is evaluated by a set of problem instances of varying size and complexity generated with the STK simulation toolkit. The computational results showed the efficacy of TS for solving the problem on all considered objectives.Peer ReviewedPostprint (author's final draft
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